



Witchfire has a lot of great NPCs, so make sure to involve them in the plot (without them being overbearing) allow players to make deals, form relationships and grudges etc. Remember that the Iron Kingdoms setting disincentivises healing I'd highly recommend either using the "price of healing" rules from Borderlands and Beyond or writing your own (my partner and I wrote our own before B&B came out, which we prefer). The trilogy offers very, very little opportunity for characters to rest, recover and have downtime I'd recommend going through the book and finding every breakpoint you can, and ensure that your party get enough decent chunks of rest (and opportunities to do things like crafting, for example). They managed to avoid the thrall invasion of Corvis by agreeing to disinter her mother & bring the contents of the tomb to her, for example. It caused a lot of really fun friction in the group and meant that there were times when the party were able to offer her compromises or alternative approaches to things that she took. The players in my party were heavily split between "okay but she's a necromancer and there's no excuse for that" and "she's a child who needs help". I ran her as a more sympathetic character she's a traumatised 16 year old who doesn't feel like she has anyone to support her or who will help her right a terrible wrong, so she's working with the tools she's got. Alexia is depicted really badly in Witchfire IMO very one-dimensional "crazy irrational girl".
